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Computing

Welcome to Sussex Road School Computing

At Sussex Road, we want children to be confident to explore the possibilities Computing has to offer.  We don’t just want children to be passive users of computers but to become active in using them, and other forms of technology, to solve problems and to consider how they can enhance our lives. 

It’s important to us that children understand how to keep themselves safe online and to have the ability to question what they see and read – whether that be when communicating with others online or considering the reliability of the results of a Google search. 

The children at Sussex Road are encouraged to question how the games they play online work and challenged to code their own so that they aspire, not just to use, but to design and create as well.  We give the children opportunities to explore a range of programs and technology so that they can evaluate each and make appropriate choices as to their suitability for different tasks. 

By the time the children leave us, we want them to be ready for the challenges and possibilities that living in a digital age presents us with and to have the skills to use different forms of technology with confidence.

Sussex Road School Computing

Computer Science

 

Problem Solving

Algorithms: sequences of instructions in everyday contexts

Real world problems: sequence of steps to solve

Problem Solving

Algorithms: sequences of instructions/sets of rules in everyday contexts

Program on screen using sequences of instructions

Problem Solving

Programing: block language, without user interaction

Simulations of physical systems on screen

Plan a project.

Problem Solving

Programing: block language, including simple interaction

Simulation of a simple physical system on screen

Plan a project

Problem Solving

Programing: block language based on their own ideas

Computer control applications.1

Solutions to problems using decomposition

Problem Solving

Programing: using a second programming language based on own ideas

Computer control application

Solutions to problems using decomposition tackling each part separately

Sequence, selection, repetition and variables in programs

Programing: inputs, other than keyboard and mouse and outputs other than screen or speakers

Select and use technology for particular purposes

Complete simple program on a computer

Programming

Floor turtles

Programming

Simple program on screen, correcting any errors

Programming

Sequence in programs

Program to produce output on screen

Programming

Sequence and repetition

Program that accepts keyboard input and procedures on-screen output

Programming

Sequence, selection and repetition

Program that accepts keyboard and mouse input and produces output on screen through speakers

 

 

Logical Thinking

What will a program do?

Logical Thinking

Logical explanations for what a program will do

Logical Thinking

Explain a simple, sequence-based algorithm

Logical reasoning: detect errors

Computer networks: binary

Understand that Email and video-conferencing

Logical Thinking

Algorithms: sequence and repetition

Logical reasoning: detect and correct errors in programs

Internet: transmitting information as packets of data

Internet & the web

Logical Thinking

Rule-based algorithms

Logical reasoning to detect errors in algorithms

Data routing on the internet

How web pages are created and transmitted

Logical Thinking

Give clear and precise logical explanations of a number of algorithms.

 

Use logical reasoning to detect and correct errors in algorithms (and programs).

 

Understand how mobile phone or other networks operate.

 

Understand how domain names are converted into IP addressed on the internet.

Information Technology

 

Creating Content

Digital technology: store and retrieve content

Original content: digital technology

Creating Content

Store, organise and retrieve content on digital devices for a given purpose.

Create and edit original content for a given purpose using digital technology.

Creating Content

Programs on a computer

Design and create content on a computer

Collect and present information

Creating Content

Programs: use and combine a range on a computer

Design and create content on a computer in response to a given goal.

Collect and present data.

Creating Content

Programs: use and combine a range on multiple devices

Design and create programs on a computer in response to a given goal.

Analyse and evaluate information.

Creating Content

Select, use and combine a range of programs on multiple devices.

Design and create systems in response to a given goal.

Analyse and evaluate data.

 

 

 

Searching

Search for information within a single site.

Search engines select according to key words.

Searching

Standard search engines

Search engines rank according to relevance.

Searching

Filters: effective use of a standard search engine

Search engines use a cached copy of the crawled web to select and rank results.

Searching

Range of search engines appropriate to finding information that is required

Search engines rank pages based on the number and quality of in-bound links.

Across all areas of the Computing curriculum, we teach children digital literacy: how computers and ICT can be used effectively and how to stay safe whilst doing so.

 

EYFS

Year 1

Year 2

Year 3

Year 4

Year 5

Year 6

Digital Literacy

 

 

Online Safety

Keep themselves safe while using digital technology.

Understand that information on the internet can be seen by others.

Understand what to do if they see disturbing content online.

Online Safety

Keep safe and show respect to others while using digital technology.

Understand that they should not share personal information online.

Understand what to do if they have concerns about content or contact online.

Online Safety

Use digital technology safely and show respect for others when working alone.

Recognise unacceptable behaviour when using digital technology.

Know who to talk to about concerns and inappropriate behaviour.

Decide whether a web page is relevant for a given purpose or question.

Use email and video-conferencing in class.

Online Safety

Demonstrate that they can act responsibly when using computers - what is and isn't acceptable

Know who to talk to about concerns and inappropriate behaviour.

Decide whether digit content is relevant for a given purpose or question.

Work collaboratively with classmates on a shared wiki.

Online Safety

Demonstrate that they can act responsibly when using the internet.

Discuss the consequences of particular behaviours when using digital technology.

Know how to report concerns and inappropriate behaviour in a range of contexts.

Decide whether digital content is reliable and unbiased.

Work collaboratively with classmates on a class website or blog.

Online Safety

Show that they can think through the consequences of their actions when using digital technology.

Identify principles underpinning acceptable use of digital technologies.

Know a range of ways to report concerns and inappropriate behaviour in a variety of contexts.

Form an opinion about the effectiveness of digital content.

Use online tools to plan and carry out a collaborative project.

Recognise that a range of technology is used in places such as homes and schools.

Interacts with age-appropriate computer software.

Using IT Beyond School

Show an awareness of how computers and IT are used for communication beyond school.

Using IT Beyond School

Show an awareness of how computers and IT are used for a range of purposes beyond school.

 

 

 

 

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